Pokémon Day 2016

Not only is today Pokémon Day (and let the record show I was calling it that years before it was official), but it’s also a very special one: the 20th anniversary of the franchise. I’d be remiss to not say something about what Pokémon means to me, so I’m taking the opportunity to update this… Read More Pokémon Day 2016


I created Shrines along with three teammates for the Prototyping II course at Full Sail University. We were tasked with designing, implementing, and iterating mechanics in the Unreal Development Kit to create an engaging gameplay experience. The project lasted a total of one month from preproduction to completion. After a bit of experimentation we arrived… Read More Shrines