Treasure Hunt is a board game I developed as a personal side project while attending Full Sail University. The origin of the game was a mechanic idea that I wanted to further explore: players having a limited number of special abilities they could activate at will to effect the normal events unfolding during the game.… Read More Treasure Hunt
I’d like to make a quick note about the characters in Block ‘n Tackle, my Full Sail final project game, and a lesson I learned from their creation. If you’ve played or seen video of the game, you probably noticed that the characters float in midair. The reason for this is that their collision boxes… Read More Block ‘n Tackle’s Floating Characters
Considering they combine my love of leveling up and collecting stuff, I should probably enjoy loot drop games more than I do. But honestly, I find getting all that loot stressful more than fun. I can’t resist the compulsion to sort through it all, to find the optimal combination of items, to use the most… Read More Let’s Simplify Loot
Two weeks ago I ventured out to San Francisco for the 2013 Game Developers Conference. I’d been looking forward to it for quite some time, because it was not only my first time attending the conference, but my first time attending a game industry event of any kind. I’ve followed the industry and dreamed of… Read More GDC 2013
Welcome to chrisgeorgegamedesign.com, my fantastically amazing blog and portfolio! Or soon to be fantastically amazing, at least, as it is still in progress. I’ll be tweaking it for a while, doing my best to “plus it”, and create the best personal site I can. I’ve been meaning to start a blog for some time, to have a… Read More Hey, look! I have a website now!