I created Shrines along with three teammates for the Prototyping II course at Full Sail University. We were tasked with designing, implementing, and iterating mechanics in the Unreal Development Kit to create an engaging gameplay experience. The project lasted a total of one month from preproduction to completion. After a bit of experimentation we arrived… Read More Shrines

GDC 2013

Two weeks ago I ventured out to San Francisco for the 2013 Game Developers Conference. I’d been looking forward to it for quite some time, because it was not only my first time attending the conference, but my first time attending a game industry event of any kind. I’ve followed the industry and dreamed of… Read More GDC 2013